Every year, our lower school students vote for their favorite character. This year's candidates were Betty Bunny, Frog & Toad, Little Elliot, Winnie the Pooh, and Corduroy. We read books for each of these characters to our classes, and we have tallied all the votes. Now the results are back and the winner is...
Betty Bunny! She's accepted the honor with her signature poise and reserve. As this year's winner she gets to hang out with our lower school students this summer. If you take a picture with her, send it on to firstname.lastname@example.org and we'll put it on our dragon room display. Betty Bunny would love to travel with you, but she also likes hanging out at home and eating chocolate cake. Snap a picture of whatever you're doing and we'll be glad to post it on our board.
You can print out the image to the left and take a picture with Betty Bunny, or download the file to add the png to your photos. You can even send me a picture without Betty Bunny and I can add her in for you! Just e-mail your photos to email@example.com and we'll display them in the fall. Have fun reading and hanging out with Betty Bunny this summer!
This spring has been a busy time for us here in the library! Here's a few highlights of some projects we've been working on:
Classic Book Archive
We've been adding books to our classics archive. These are older materials that are often out of print. We've pulled them from the main collection, given them new covers to spruce them up, and put them on display near the main circulation desk downstairs. You can still check these items out, so stop by to find some gems!
Interactive displays, puzzles, and tinkering
We've teamed up with Maker's Lab and the technology department to provide more interactive opportunities on the second floor. We have a mini museum of old tech, old yearbooks to flip through, puzzles, marble runs, and multiple tinkering toys. These are out on a rotating basis so keeping checking back to see what's changed.
As part of our collaboration with Maker's Lab and Tech we've experimented with furniture arrangement. The stacks are on wheels, so it was easy to rearrange them from traditional rows into two squares with an open side. This creates space for students to work in groups and has the additional benefit of providing the pleasant sensation of being surrounded by books!
We added a new comics section to accommodate our growing comics collection. Readers familiar with our monthly infographic reports know that comics is consistently our most popular section. There are many benefits students can reap from reading comics (http://cbldf.org/resources/raising-a-reader/) and the pictures can provide context clues to assist emerging readers and help them build fluency. We now have a comics section downstairs for our youngest readers, a middle grade comics section on the second floor by the stairs for 3rd-5th graders, and a young adult comic section in the second floor stacks for our older studnets. We keep them in themed bins to encourage browsing and make it easier to shelve this high-circulation section.
Picture Book Subject Labels
We've redesigned the subject labels for the picture books to really make them pop so they're easy to spot. We've also added some new categories including dance, farms, global, history, and sports. We're still working on adding them to the books, but you can see an example above. We're hoping this will help our youngest students find books that interest them as well as highlighting our global and historical picture books for parents and teachers.
Makers are curious, playful, willing to take risks, take on responsibility, persistent, resourceful, sharing, optimistic. (from Making Makers Kids, Tools and the Future of Innovationby AnnMarie Thomas)
Dr. Thomas interviewed dozen of adult makers and shares their stories of the childhood experiences that lead them to become makers. Inspire the kids in your life to create and explore.
"TechShop is the garage that Thomas Edison wished he had had, and thanks to Mark Hatch, it's open to the public. This book is a lifeline to a country with a skill gap that threatens to swallow us all. For aspiring inventors and entrepreneurs, (this book)...is a celebration in the making...." Mike Rowe The author elaborates on the key principles of the Maker Manifesto: make, share, give, learn, tool up, play, participate, support, and change. In his introduction, Hatch welcomes you the the next big thing, "the Maker Movement and its revolution."
Zero to Maker Learn (Just Enough) to Make (Just About) Anything by David Lang Lang went from a curious onlooker to an active participant in the maker movement. He shares lessons and experiences that lead him to start a DIY community. This is the road map of his journey.
Tinkering Kids Learn by Making Stuff by Curt Gabrielson. Looking for strategies and insights to get kids tinkering? The author draws on 20 years of experience to help you facilitate hands on learning by fooling around with real things.
Laura Fleming created a guide for schools to transform any space into a makerspace to to create, invent, tinker and have fun. Worlds of Making: Best Practices for Establishing a Makerspace for Your School.
The Invent to Learn Guide to Fun by Josh Burker bills itself as "insanely clever classroom-tested 'maker' projects for learners of all ages." "(It) is an invaluable resource for elementary and middle school media and technology teachers and for adventurous parents of curious and creative children....Burker has provided detailed instructions for assembling and programming 14 starter projects ranging from squishy circuits, to 'artbots' using Lego Wedo robotics kits, musical instruments, geometric ceramic tiles, animated postcards, to a complex 'Dungeon Crawl Adventure Game.' Projects use inexpensive and readily available household materials, free software such as Scratch, TurtleArt, Tinker Cad and Glowdoodle, and technology equipment such as Makey-Makey boards, Lego kits and 3-D printers that many schools these days already have." review by Poet Teacher on Amazon.
Invent to Learn, Making, Tinkering, and Engineering in the Classroom is a guide to creating new and exciting learning environments. Filled with inspiration and practical ideas.
The 24 projects in this book are divided into 3 sections. 1. Kid Stuff teaches skills like sewing and carpentry and electronics used in making toys and games for all ages. 2. Electro-Skiffle Band is all music projects and requires slightly more advanced carpentry and soldering skills. 3. The Locomotivated has flying and projectile toys. All are designed with the beginner in mind. From author David Nelson
This book bring engineering into the classroom using fun, hand-on activities. It stresses the use of prototypes in the design process as kids create, for example, a cardboard chair to understand the stiffness of structural systems. 3-D Engineering Design and Build Your Own Prototypes with 25 Projects by Vicki May
3-D printing has made its way into many aspects of engineering. Yesterday I read about biomedical engineers who used it to make a splint that supported a newborn's collapsed windpipe and saved his life. It was designed to be absorbed when no longer needed. This book is a fanciful Exploration of this emerging technology.
A few of the things you can make in this book: first aid kit from a broken ipod pencil sharpener from a dead mouse digital photo frame from old laptop ant farm from a flat-screen scanner side table capacitor earrings And more fun than a barrel of monkeys from author Randy Sarafan!
Author Syuzi Pakhchyan, shows you how to create accessories, home accents, and toys that light up, make sounds and more. This DIY book brings together technology and crafts in a fun way. The cool headband on the cover is actually head phones! That's Fashioning Technology!
"To invent, you need a good imagination and a pile of junk" Thomas A. Edison...there are great quotes in this book. There are so many great things to make in this book, it's impossible to know what to leave out! There is a model of pneumatic muscles modeled on a prototype of an exoskeleton project in a lab. It uses tubes of air to power the muscles. Use everyday objects to invent things. Learn through play is their motto. ( authors Griffith and Dragotta)
Tinkerlab A Hands-on guide for Little Inventors , 55 Playful Experiments that Encourage Tinkering, Curiosity & Creative Thinking by Rachelle Doorley For young children this book embraces art making, simple robot building, magic potion testing and natural exploration. From glittery egg geodes to CD Spinners, there is something fun for everyone.
Discover how to make more that 100 items from duct tape. Accessories, housewares, cushions, bags, wallets, flowers, toys, costumes and more. Brought to you by Richela Morgan.
Step-by-step instructions for 25 super-cool craft projects. Arranged by difficulty, these projects brought to you by crafty geek, Susan Beal, will make you the envy at your next role-playing game or sci-fi night. Geek and craft go together like "pixels and cross-stitch."