Makers are curious, playful, willing to take risks, take on responsibility, persistent, resourceful, sharing, optimistic. (from Making Makers Kids, Tools and the Future of Innovation by AnnMarie Thomas) Dr. Thomas interviewed dozen of adult makers and shares their stories of the childhood experiences that lead them to become makers. Inspire the kids in your life to create and explore. "TechShop is the garage that Thomas Edison wished he had had, and thanks to Mark Hatch, it's open to the public. This book is a lifeline to a country with a skill gap that threatens to swallow us all. For aspiring inventors and entrepreneurs, (this book)...is a celebration in the making...." Mike Rowe The author elaborates on the key principles of the Maker Manifesto: make, share, give, learn, tool up, play, participate, support, and change. In his introduction, Hatch welcomes you the the next big thing, "the Maker Movement and its revolution." Zero to Maker Learn (Just Enough) to Make (Just About) Anything by David Lang Lang went from a curious onlooker to an active participant in the maker movement. He shares lessons and experiences that lead him to start a DIY community. This is the road map of his journey. Tinkering Kids Learn by Making Stuff by Curt Gabrielson. Looking for strategies and insights to get kids tinkering? The author draws on 20 years of experience to help you facilitate hands on learning by fooling around with real things. Laura Fleming created a guide for schools to transform any space into a makerspace to to create, invent, tinker and have fun. Worlds of Making: Best Practices for Establishing a Makerspace for Your School. The Invent to Learn Guide to Fun by Josh Burker bills itself as "insanely clever classroom-tested 'maker' projects for learners of all ages." "(It) is an invaluable resource for elementary and middle school media and technology teachers and for adventurous parents of curious and creative children....Burker has provided detailed instructions for assembling and programming 14 starter projects ranging from squishy circuits, to 'artbots' using Lego Wedo robotics kits, musical instruments, geometric ceramic tiles, animated postcards, to a complex 'Dungeon Crawl Adventure Game.' Projects use inexpensive and readily available household materials, free software such as Scratch, TurtleArt, Tinker Cad and Glowdoodle, and technology equipment such as Makey-Makey boards, Lego kits and 3-D printers that many schools these days already have." review by Poet Teacher on Amazon. Invent to Learn, Making, Tinkering, and Engineering in the Classroom is a guide to creating new and exciting learning environments. Filled with inspiration and practical ideas. The 24 projects in this book are divided into 3 sections. 1. Kid Stuff teaches skills like sewing and carpentry and electronics used in making toys and games for all ages. 2. Electro-Skiffle Band is all music projects and requires slightly more advanced carpentry and soldering skills. 3. The Locomotivated has flying and projectile toys. All are designed with the beginner in mind. From author David Nelson This book bring engineering into the classroom using fun, hand-on activities. It stresses the use of prototypes in the design process as kids create, for example, a cardboard chair to understand the stiffness of structural systems. 3-D Engineering Design and Build Your Own Prototypes with 25 Projects by Vicki May 3-D printing has made its way into many aspects of engineering. Yesterday I read about biomedical engineers who used it to make a splint that supported a newborn's collapsed windpipe and saved his life. It was designed to be absorbed when no longer needed. This book is a fanciful Exploration of this emerging technology. A few of the things you can make in this book: first aid kit from a broken ipod pencil sharpener from a dead mouse digital photo frame from old laptop ant farm from a flat-screen scanner side table capacitor earrings And more fun than a barrel of monkeys from author Randy Sarafan! Author Syuzi Pakhchyan, shows you how to create accessories, home accents, and toys that light up, make sounds and more. This DIY book brings together technology and crafts in a fun way. The cool headband on the cover is actually head phones! That's Fashioning Technology! "To invent, you need a good imagination and a pile of junk" Thomas A. Edison...there are great quotes in this book. There are so many great things to make in this book, it's impossible to know what to leave out! There is a model of pneumatic muscles modeled on a prototype of an exoskeleton project in a lab. It uses tubes of air to power the muscles. Use everyday objects to invent things. Learn through play is their motto. ( authors Griffith and Dragotta) Tinkerlab A Hands-on guide for Little Inventors , 55 Playful Experiments that Encourage Tinkering, Curiosity & Creative Thinking by Rachelle Doorley For young children this book embraces art making, simple robot building, magic potion testing and natural exploration. From glittery egg geodes to CD Spinners, there is something fun for everyone. Discover how to make more that 100 items from duct tape. Accessories, housewares, cushions, bags, wallets, flowers, toys, costumes and more. Brought to you by Richela Morgan. Step-by-step instructions for 25 super-cool craft projects. Arranged by difficulty, these projects brought to you by crafty geek, Susan Beal, will make you the envy at your next role-playing game or sci-fi night. Geek and craft go together like "pixels and cross-stitch." There are many delightful picture books for you to read with your kids that inspire creativity, making mistakes and taking risks. Check them out at this link:
https://docs.google.com/document/d/1NaaAK-PogPmarWP9mBK_OjoYBM8sq45XeMZnVPmQeRA/edit?usp=sharing Below are a few on the list:
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